The game
You slept through the end of the world.
It starts at home, as a comic-book prologue in your own house. When you finally get the door open, the town has gone quiet, your dog is gone, and every building you pass is one you know.
Your town, rebuilt
Type a street. The game builds the town around it from real data. Every road, every building, the shop on the corner.
Co-op, one to four
Bring friends into your town. You all wake up in the same house and share one base.
Hold your street
Board the windows, weld the doors, set traps. Clear houses and the street lamps come back on, block by block.
Nights that hunt you
The dead lie still by day and rise at dusk. Every third night a blood moon sends them straight to your door.
A crew worth keeping
Find survivors with stories of their own. They eat, bleed, stand guard, and can be lost for good.
Melee with weight
Swing, cleave, kick and shove. Every hit lands on a held impact frame, drawn in ink.
Fifty ways to improve
Five attributes, ten rungs each. Learn to dropkick, to parry, or to climb real drainpipes onto real roofs.
One way out
Fix a dead truck with parts from real shops in your town. Then drive out through a checkpoint on a real road.
In development. Features and details may change before release.
